“…a strategy for distraction: I turn my attention from my interlocutor and his speech, I look away the book I was reading, the page I was writing, to the window, towards the outside…”
"…looking outside" is what Codeghini uses as strategy, mock, better: as feint, a "connerie", at the purpose of triggering such an involvement spectator-work . A character is looking outside the window for a revenge", waiting for the other's move which will put him into play again.
Isn't such a wait the "game" itself? The "feint" is the rythmic beat allowing to deduce from the other's move your own position, your own "subjectivity…".

Every strategy is guided by moves: but the first one, here, is lost, the game is already started. now it is your turn.
2007
UNA QUESTIONE IMMATERIALE Quanta realtà è ancora intenzionata a dare delle opportunità all'arte? Questo gioco dalla realtà "immateriale" è ... « read more »
2005
WAR BURG ER ovvero il gioco dell’autostrada e della sottiletta. Prima di cominciare a giocare è opportuno introdurre le caratteristiche che lo ... « read more »
2003
Concept: pietro Braione and Gianluca Codeghini « read more »
2003
A theoretical conversation on the game between Peter Braione and Gianluca Codeghini. Una conversazione teorica sul gioco tra Pietro Braione e ... « read more »
2002
I play but not IN the spirit of the game, I like it but I do not want to make it funny. I play with the hope not to play enough but to find the ... « read more »
2002
Concept: Ing. Pietro Barione and Gianluca Codeghini "Miss Media" is the seduction, or the solution. You may choose, but no illusion: There is ... « read more »
2001
Concept: Gianluca Codeghini and Pietro Braione As the wording says: "the real content of this work becomes your way to see the game. The ... « read more »
2000
The scope of the game is to watch to a monitor so intensely that your memory will leave you doubting either if you have watched that color or ... « read more »
1999
WORD GAMES Collection of the rules of three literary games with books, words and dust. 
 "Portrait" 
 "Between the lines" ... « read more »
1997
The straw men cavern that is an architectonic metaphor between wanting to make good and to hurt.
It is a game where you move in the dark ... « read more »
1996
Time: 6 hours, only by appointment. Project realized for Spazio Tondolo, Milano Performance is for a term of an afternoon . In the ... « read more »
1994
Concept: Ing. Antonio Cammi and Gianluca Codeghini 
 In this game each subject must set up a useless strategy to survive (carrier table). ... « read more »
1993
This video game is the virtual scene of one installation realized inside of Rivara Castle. The route through the centuries-old park starts ... « read more »
1993
E' un progetto commissionato dalla città di Dortmund e mai apparentemente realizzato. L'invito era di ripensare la città in modo da creare nuovi ... « read more »
1992
Project by Maurizio Cattelan realized for “The Grancia”, Rapolano Maurizio Cattelan, Gianluca Codeghini and Maurizio Mercuri Performance: ... « read more »
1991
This game is in an black box with lamp, puzzle and audiotape.
 The scope of the game is to reconstruct an image without knowing it. Il ... « read more »